Gaming NewsNew Releases 3 24 Ayefkay June 9, 2025
Welcome back to the crime-infested gutters of Hyland Point – where your employees are lazy, your drugs are loud, and your co-op partners keep accidentally lighting the weed on fire.
“Accidently”.
Schedule 1, the chaotic, single-dev criminal sim that’s been lighting up Steam since March, just dropped its v0.3.6 update on June 7th. And while it’s packed with quality-of-life upgrades that finally let your business run like an actual business instead of a 3rd-grade lemonade stand, the real headline is this: the future of the game is now in your hands.
That’s right. You (the guy whose last three employees overdosed on cough syrup and went AWOL) are getting to decide what gets added to the game next.
I’m sure nothing bad can come from this, right?
Added lockers. These will be replacing employee beds. For compatibility reasons, employees will still be assigned to beds in existing saves, but going forward, you can use lockers instead, which are more space-efficient and can store more stuff.
Added item slot filters. You can now set whitelists or blacklists on slots to tell employees which items should or shouldn’t go in a particular slot.
Added employee property transfers.
Increased storage unit employee capacity to 3.
Consolidated all NPC save files.
Consolidated property save files.
Consolidated business save files.
Changed the trash can pickup area to be square instead of circular.
The trash can pickup area is now visible while you’re placing the trash can.
Fixed occasional NPC long-distance pathing failures.
Fixed occasional employee pathing failures.
Fixed employees sometimes attempting to pick up items that they don’t have the inventory capacity for.
Fixed botanist-related performance issue.
Fixed police showing question marks above their heads while they’re unconscious.
Fixed viewmodel drifting.
Fixed an incorrect statement regarding how dealers are unlocked.
First up: beds are soo last season and lockers are in.
In what may be the first ever patch note to sound like it belongs on a Craigslist roommate ad, Tyler (the solo dev behind the game) yeeted beds out of employee rooms and replaced them with lockers. Why? Because lockers don’t sleep – they store, and they do it efficiently.
Less space, more utility, and yes, your existing saves won’t break (yay!).
You also get item-slot filters now, which means your workers won’t stuff their pants with useless junk anymore. You want your guys to stop hoarding tacos and start prioritizing the kilo of meth they were supposed to deliver?
You got it.
Then there’s the ability to transfer employees between properties – like a proper boss moving assets around instead of losing people because they walked into traffic while high.
Other updates include save file cleanup, Steam Cloud sync, square trash pickup zones (finally), and fixed pathfinding so your crew doesn’t walk into a wall and cry for four hours. Basically, everything you needed and didn’t know how to ask for.
The dev, known only as Tyler, kept it real on Steam: the update was delayed because he got his wisdom teeth ripped out and was drowning in university assignments.
That’s the kind of indie chaos we’re here for – one minute you’re debugging drug-dealer AI, the next you’re bleeding from the mouth and praying for a deadline extension.
But hey, he pushed through – and what we got isn’t just a patch. It’s a prelude to something way bigger.
Starting this week, the first-ever community vote goes live in-game. You’ll boot up, hit the main menu, and get hit with a choice:
Cartel expansion – build the empire
Police system upgrades – make the boys in blue actually scary
Mushrooms – a whole new psychedelic product line
Tyler confirmed on Discord that “the infrastructure is set up,” and the vote is coming this week. For a full list of everything that Tyler’s thinking of throwing in down the pipeline, you can checkout the Schedule 1 Update Roadmap on Trello.
So don’t blink – this is how the game’s future is getting built, and if you’re not voting, you’re letting someone else decide what strain of chaos you’re smoking next.
We’ve seen early-access games pretend to care about community feedback (cough “roadmaps” cough), but Schedule 1 is doing it in real-time, in-game, and with zero corporate interference. There’s no PR department. No publisher veto. Just a dev, some code, and your vote.
This is what indie power looks like – gritty, funny, and weirdly organized.
Patch v0.3.6 brought:
Lockers (rip beds)
Slot filters (no more taco hoarding)
Staff transfers (be a real boss)
Sync, trash, saves, and bug fixes
And now, for the first time ever, you get to decide what’s coming next.
Vote wisely. Or don’t.
Either way, we’ll be here to cover the aftermath when the community inevitably chooses the Mushroom path and turns Hyland Point into a psychedelic death zone.
Good times.
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Tagged as:
Schedule 1 Steam Games Updates
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Hey there, I’m Ayefkay, the guy behind reportafk.com and a gamer since I could hold a controller. When I’m not busy in a game or binge-watching some anime, I’m here - calling out the gaming industry and giving you the real deal on everything going on. If you’re tired of the same old recycled takes, you’ve found your new home. Stay tuned.
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