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R.E.P.O. Museum Update Goes Public: Update Breakdown

REPO Museum Update Live on Public Breakdown

Museum Madness: R.E.P.O.’s Public-Branch Unleashed

Today, June 26, 2025, the R.E.P.O. Museum Update went live on the public branch (finally). 

This isn’t just a bugfix patch. It’s a full-blown upgrade that’s been simmering on the beta branch. We’re talking chaos, firepower, moon cycles, and a museum full of loot that screams “come get vaporized trying.” 

Here’s what’s new, what’s changed, and why this update is the perfect excuse to drag your squad back into the madness.

New Map: Museum of Human Art

Fresh out of beta, the Museum of Human Art is a tall, elegant deathtrap built with love (and lasers). Imagine “Ocean’s Eleven” if everyone was sleep-deprived, broke, and adorably bumbling through motion sensors. 

REPO New Map Museum of Human Art Update

Image: Museum of Human Art | R.E.P.O. | semiwork

This map has serious verticality, tight corridors, and more than a few places where the game politely tells you to “git gud or get wrecked.”

New Loot (Yeah, More to Steal)

Brand-new shiny junk to risk your life for: Cubic Tower, Traffic Light, Gumball Machine, Hand Face, Egg, Toy Car (and more). Sure, it’s technically “art,” but now it’s your art…assuming you survive long enough to extract it.

Player Facial Expressions

You can now see your teammates’ emotions: smug satisfaction, silent judgment, or pure panic as they miss a jump and fall into oblivion. It’s subtle, it’s cursed, and somehow it makes betrayal even funnier.

REPO Facial Expressions Museum Update

Image: R.E.P.O. Facial Expressions | R.E.P.O. Museum Update Launch Trailer | semiwork

You can also combine your facial expressions to make new ones by pressing a combination of expression hotkeys at the same time!

New Upgrades: Tumble Wings + Crouch Rest

Tumble Wings Upgrade

Because falling with style beats falling like a sack of bricks. Float over laser fields like a budget superhero.

Crouch Rest Upgrade

Finally, a crouch button that doesn’t just make you a smaller target. Recharge your stamina while pretending you know what you’re doing. This also charges your stamina up faster while you’re staying still.

New R.E.P.O. Weapons

R.E.P.O.’s armory just went from “questionably dangerous” to “who let these things in here?” Whether you’re into precision zapping, crowd control, or straight-up meme-tier chaos, there’s something for every flavor of mayhem.

Let’s break ‘em down:

PuLse Pistol

  • Fires energy projectiles that stun enemies and launch them on impact (but deal little direct damage).

  • Comes with 6–12 charges, fueled by energy crystals and love.

BoltZap

  • Shoots electric bolts that stun enemies for ~1.5 seconds and deal small base damage plus impact damage if they hit a wall.

  • Typically offers 12–20 charges, powered by energy crystals.

Prodzap

  • A melee-electric baton that stuns enemies for ~3 seconds and deals minor initial and impact damage

  • Designed for close-quarters “tasing” gameplay.

Photon Blaster

  • Fires a charged laser beam, delivering about 270 damage over a multi-second burst (~45 damage per tick).

  • Great for sustained damage against bulky enemies.

Duck Bucket

    • A meme-tier utility: a bucket with a duck on it that can slow down apex predators when placed over their head.

    • Also functions as a portable hiding spot and adds comedic chaos to runs.

Cart Cannon

  • Attaches to the C.A.R.T. as a 4–5-shot explosive cannon, firing minecart shells that explode on impact, dealing massive damage in a small radius.

  • Turns your cart into a mobile artillery piece.

Cart Laser

  • The high-tech sibling of the Cart Cannon: a beam laser mounted on the C.A.R.T., delivering up to 800 damage (100 per tick over ~8 ticks).

  • High accuracy, limited uses, and energy-dependent—great for boss clearing from afar.

Phase Bridge

  • A utility item that spawns a temporary bridge/platform, letting players traverse gaps or ascend to higher terrain.

  • Tactical gold for creative paths and escapes and an easy way to get into the secret area of the shop if it’s on sale.

R.E.P.O. New Weapon Breakdown

  • Pulse Pistol, Boltzap, and Prodzap add useful stun options with varied range and tactical tiers.

  • Photon Blaster is your heavy hitter – it’s strong but energy hungry.

  • Duck Bucket isn’t about killing, it’s about chaos, hiding, and the lulz.

  • Cart Cannon and Laser are serious game changers for robo-boss-level damage and omega kamehama support.

  • Phase Bridge opens up vertical and lateral movement possibilities, valuable for quick runs and platforming routes.

Moon Phases Are In (and They’re Brutal)

The new moon cycle mechanic introduces shifting effects every five levels after starting at level 10.

REPO Museum Update Goes Live Moon Phases

Image: Moon Phases | R.E.P.O. | semiwork

All of them exist to ruin your run in the most creative ways possible. If you thought the game was chaotic before, wait until the moon decides to hate you personally.

Public Matchmaking in R.E.P.O.

Matchmaking just got real.

You can now play with strangers using region filters, password-protected lobbies, and (thank the devs) a proper kick button. Whether you’re teaming up with randoms or trying to carry your reckless friends, getting into a run is easier than ever.

Balance Changes & Bug Fixes

Ok, there’s a LOT of balance changes and bug fixes so instead of writing all of that out, here’s a little collapsable thing from the R.E.P.O. patch notes:

  • Crouching – Regenerates stamina faster, especially when stationary.
  • Difficulty – Now scales beyond level 10. Level size, enemy count and extraction goal increase per level.
  • Truck Healer – Now gives 50 health from the start, but will decrease with moon phases.
  • Level Value – Total value is now more consistent across levels.
  • Hiding – You can now talk a bit more before enemies hear you.
  • Enemies – All enemies now attack players making sounds when very close.
  • Enemies – Some enemies are now heavier when stunned.
  • Enemies – Reduced chance of duplicate enemies in late game.
  • Enemy Orbs – Removed limit of 10.
  • Enemy Grabbing – Enemies break free more slowly when held by multiple players.
  • Enemy Valuable Damage – Now loses a set percentage of initial value when used to damage enemies.
  • Enemy Gnomes/Bangers – Now have extended timeouts on death, matching other enemies. If all are dead at the same time, they forget the player’s target position.
  • Enemy Huntsman – Now hums when minding his own business.
  • Enemy Hidden – Now runs off and despawns after grabbing someone. Shortened max hold time. Movement sounds are easier to hear. Leaves after being stunned. Reduced time before player regains control.
  • Enemy Trudge – Look under attack now deals more damage.
  • Enemy Upscream – Much lower chance to attack multiple times in a row. Reduced time before player regains control.
  • Enemy Bowtie – Now has more health.
  • Charging Station – Now holds 10 crystals to improve late-game viability.
  • Upgrades – Shop prices now receive a discount for each player in the team.
  • Health Packs – Shop prices now receive a discount for each player in the team. Price no longer increases indefinitely.
  • Crystals – Price no longer increases indefinitely.
  • Recharge Drone – Cost increased to match Feather Drone.
  • Zero Gravity Orb – No longer drains extra when players are inside. Radius increased 50%.
  • Roll Drone – Bit stronger effect on players.
  • Weapons – Reduced all shop prices.
  • Melee Weapons – No longer locked to a fixed distance from the player, easier to swing, and more durable. Weapons no longer hit the wielder unless grabbed by two or more players.
  • Ranged Weapons – Improved accuracy.
  • Gun – Now deals 80 damage and stuns medium enemies instead of heavy. Increased knockback and longer stun time. Now 15 bullets. Extended freeze frame for all enemies.
  • Shotgun – Now has 5 bullets.
  • Tranq Gun – Now has 8 bullets, bigger hitbox on hit and longer hitbox linger. Stun duration increased to 18 seconds from 16.
  • Valuable Tracker – Cost significantly reduced.
  • Extraction Tracker – Cost significantly reduced.
  • Shockwave Grenade – Cost reduced.
  • Stun Grenade – Cost reduced.
  • Frying Pan – Now does more damage.
  • Valuable Wind-up Frog – Higher value.
  • Valuable Propane Tank – No longer freezes enemies as it deals damage.
  • Valuable Animal Crate – Now only activates after an initial grab or bump.
  • Valuable Wizard Broom – Now breaks grabber connection when triggered.
  • Valuable Ice Saw – Now breaks grabber connection when triggered.
  • Save Files – Updated logic to prevent the “dev save” issue that made the game unplayable. Corrupted saves can now be deleted from the saves menu.
  • Lobby Join – Fixed bug where all players got stuck on an infinite loading screen when joining a new lobby from an existing one.
  • Levels – Potential fix for rare client bug that spawned both a door and a blocked door in some rooms, blocking passage.
  • Shop – Fixed bug that kept extraction stuck for the rest of the level if the button was pressed before it fully opened.
  • Arena Spectate – Top view now displays correctly and ends sooner.
  • Save Files – Fixed rare bug that could delete saves when joining a lobby from another lobby.
  • Shop – Fixed bug where health changes were saved during the outro.
  • Shadows – Fixed excessive gap between shadows and their objects.
  • Phys Grabber – Rotation now correctly accounts for player strength.
  • Enemy Spawn – Fixed rare bug where enemies could spawn too close to the truck at level start.
  • Enemy Robe – Fixed bug where they sometimes didn’t die, and a rare invisibility bug.
  • Enemy Rugrat – Fixed long delay before giving up on unreachable objects. Fixed notice animation repeating for some players.
  • Enemy Peeper – Fixed bug where it didn’t always drop an orb on death.
  • Enemy Huntsman – Fixed bug causing random shots after final extraction. Fixed bug allowing hits through thin walls and floors.
  • Enemy Duck – Fixed a bug causing it to attack players from too far away.
  • Enemy Spewer – Fixed despawn animation not playing.
  • Enemy Bowtie – Fixed hitting through walls in some cases.
  • Enemy Trudge – Fixed looking under attacks sometimes not working correctly for non-hosts, and fixed infinite attacks causing soft-locks.
  • Extraction Points – Fixed animated top collider that could push players out of the level at high elevations.
  • Extraction Points – Fixed issue where valuables added during the warning phase weren’t counted at final extraction.
  • Extraction Points – Fixed rare bug where players could be killed outside the extraction zone if close enough.
  • Charging Station – Fixed crystal charge not being stored properly between levels. Fixed desync issue for clients.
  • Valuable Discover – Fixed issue where graphic occasionally lingered as a small box on screen.
  • Tutorial Hint – Fixed bug where joining a lobby during the tutorial left a broken hint active indefinitely.
  • Tutorial Hints – Fixed a bug where clients received tips one level late, sometimes resulting in outdated hints being displayed.
  • Menus – Fixed escape key not being supported in some menus.
  • Menu Buttons – Fixed remapped grab key being used for some menu buttons.
  • Menu Buttons – Fixed rapid button clicks causing the menu cursor to disappear sometimes.
  • Control Rebinding – Fixed bug preventing the Escape key from being bound.
  • Lobby Menu – Fixed bug where a player’s ping sometimes displayed your own ping instead.
  • Save Menu – Fixed bug where player names were sometimes added to the wrong save file.
  • Player Name – Fixed errors caused when multiple players shared the same name.
  • Player Jump – Fixed issue where jumping on physic objects could sometimes hurt the player.
  • Spectate Name – Added max size to prevent overlap with other UI elements.
  • UI – Removed Rich Text support from specific elements to prevent exploits that could harm other players.
  • Ranged Weapons – Now aim more accurately at the crosshair.
  • Items – Fixed bug where unequipping items inside other players could push them out of the level.
  • Items – Fixed item effects such as Indestructible Drone not working during lag.
  • Indestructible Drone – Break events no longer trigger on valuables like Explosive Barrel when indestructible. Fixed bug where some objects lost value when the drone detached.
  • Drones – Fixed bug where clients sometimes saw the wrong connection target.
  • C.A.R.T. – Fixed rare bug where a Death Pit could destroy it through walls.
  • Pocket C.A.R.T. – Fixed bug causing items inside the cart to float when equipped to inventory.
  • Valuable Ice Saw – Fixed a bug causing enemies to respawn too quickly when triggered.
  • Valuable Animal Crate – Fixed bug that caused enemies to respawn too quickly when triggered. Fixed rare issue where it triggered without prior interaction.
  • Valuable Music Box – Fixed issue where it could be opened while blocked by physics objects.
  • Valuable Bottle – Colliders now less likely to get stuck in objects.
  • Valuable Trophy – Colliders now less likely to get stuck in objects.
  • Valuable Guitar – Colliders now less likely to get stuck in objects.
  • Valuable Goblin Head – Colliders now less likely to get stuck in objects.
  • Death Pits – Fixed enemies colliding with death pits through walls and floors.
  • Truck Screen – Fixed bug where certain player names prevented the truck from destroying slackers, causing level softlocks.
  • Shop – Fixed robbery truck message interrupting its departure, preventing players from leaving the Shop.
  • Security Fixes – Patched multiple hacker-related vulnerabilities.
  • Headman Manor – Fixed some rugs that caused the player to hide when crouching on top.
  • Swiftbroom Academy – Bookshelf top now has a collider to prevent players getting stuck. Fixed valuables not being discoverable inside cabinets.

TL;DR: Should You Boot Up R.E.P.O. Right Now?

Absolutely!

The Museum Update brings vertical thrills, fresh loot, expressive teammates, wild new weapons, moon-induced chaos, and matchmaking that doesn’t require summoning a Discord squad.

Whether you’re a veteran looter or brand new to the madness, this update is the perfect time to dive back in.

The R.E.P.O. Museum Update Isn't Just a Content Drop

It’s a statement: the devs took community feedback, flipped the beta inside out, and came back swinging with lasers, loot, and lunar lunacy. It’s bigger. It’s bolder. It’s bloodthirsty in the best way possible.

Check out the rest of our R.E.P.O. coverage here for tips, tricks, and breakdowns on the updates that led us here.

Now go rob that museum like your Steam library depends on it.

All images, logos, and video clips used in this article are the property of their respective owners. This content is used for the purposes of commentary, criticism, and news reporting under the guidelines of Fair Use (17 U.S.C. § 107). No copyright infringement is intended. If you are the copyright holder and believe your content has been used improperly, please contact us directly.

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