New ReleasesReviews 5 Ayefkay October 3, 2025
Rock and stone, miners. Funday Games has dropped us into the gut of Hoxxes yet again. This time, it’s not a co-op expedition; it’s you against the bugs, the darkness, and your own greed.
Deep Rock Galactic: Survivor is finally out in full (version 1.0 as of September 17, 2025), and it delivers plenty of carnage, digging, and loot…with just a few sore spots.
Here’s how it stacks up.
Ehhhhh, don’t go in expecting an epic saga of dwarven lore.
Survivor is light on any semblance of a narrative and you’ll quickly find out that this isn’t your Skyrim with pickaxes. It leans into its universe’s skin: the Deep Rock Galactic IP gives you enough flavor, setting, and dwarf-attitude to care what you’re doing, but the story mostly comes from what you do, not what you’re told.
You’re dropped into procedurally generated caves, tasked by “the Company” (always ominous with R.E.P.O. vibes), mining, fighting hordes, and completing objectives. There’s some world building through environments and enemy designs. Bosses (the Dreadnoughts) show up with funderful spectacle. The narrative frame is minimal on purpose, freeing you to focus on gameplay rather than cutscenes.
Verdict: It nails “being a dwarf alone on a dirt-choked, bug-infested planet” more through tone and setting than through deep storytelling.
For what it aims to be, that’s fine.
Now this is where DRG: Survivor shines. It takes the auto-shooter/survivors-like template (think non-pixelated Vampire Survivors) and adds in mechanics that give it weight, depth, and risk.
Image: DRGS Gameplay | Deep Rock Galactic: Survivor | Funday Games
Mining & environment destruction/tunneling: The ability to break through cave walls, shape the space, make chokepoints or escape routes is honestly so satisfying. It adds tactical decisions beyond just “run, dodge, shoot”.
Weapon / upgrade variety: Four classes, tons of weapons (42 at launch), class mods, artifacts, masteries. Feels rewarding (albeit a bit random) to unlock new gear and try different builds.
Procedural biomes & enemy waves: Caves are never exactly the same. Enemies get tougher, elites show up, and varied hazards (lava, vines, dense stone – oh my) forces you to adapt.
Mission structure: It isn’t just “see how long you can last”. There are mission objectives, sub-missions, boss fights, and new mission types (like the Escort Duty in 1.0) that spice things up compared to the Early Access version that we all fell in love with.
Without a multiplayer option, you lose a big part of what made the OG Deep Rock Galactic fun: camaraderie and coordinated chaos. Solo is great, but sometimes you wish someone else was screaming and drilling with you.
Boss diversity is limited. Most areas end in one or two dreadnoughts. After a while, fights can feel repetitive.
The end-game or higher difficulty (Hazard 5, etc.) can get brutal, and balance sometimes tilts toward “you need perfect build plus reflexes” to survive. If you’re not optimized, runs feel punishing.
Let’s talk senses, because DRG: Survivor delivers here.
Visuals & Art Direction: The cave-atmosphere is ominous and gritty. Lighting, environmental hazards, foreboding corridors, and biomes all look great. It captures the feel of Deep Rock Galactic while operating from a top-down view. The procedural generation keeps things fresh visually.
Image: Deep Rock Galactic: Survivor Overclock | Funday Games
Sound & Music: Bug swarms, distant roars, explosions, mining pickaxe hits – these all hit hard. The ambient cave noises ratchet up tension nicely. The soundscape helps remind you that you are alone, in the dark, and probably making poor life choices by staying too deep. The boss fights feel loud, chunky, satisfying. The music supports the mood (thrills, dread, occasional triumph).
No huge complaints here. I didn’t see many reports of buggy audio in final release while researching or anything The occasional user issue might pop up but nothing that seems widespread.
If you’re someone who goes “I want games that stay with me”, Survivor has some sharp hooks.
Tons of unlocks: weapons, classes, artifacts, mastery paths. Even if one run sucks, the next build might feel totally different.
Procedural levels, varied biomes, and the randomness of enemy spawns mean every run has potential to surprise you.
Added mission types, achievement tracks, and daily runs or challenges (where implemented) give reason to come back.
Image: Deep Rock Galactic: Survivor Replaybility | Funday Games
Community feedback and updates are promised. New biomes, goals, elites, and bosses are on the roadmap.
The flip side: if you hate repetition or grinding, or want long story campaigns, you may find it wears thin after many hours. Beyond the bosses and the mission loop, variety is good but not infinite.
What DRG: Survivor gets right in the innovation department is how it mixes genres and shakes up the survivors-auto-shooter mold.
The mining and tunneling mechanic isn’t just cosmetic – it changes gameplay. Enemies pathfind around destroyed walls, and you can shape terrain. That’s a meaningful twist.
Mission chunks, boss encounters, and new mission types (like Escort Duty). It’s not purely endurance. There’s structure with peaks and troughs rather than just horizonless “keep going till you die” runs.
Image: Deep Rock Galactic: Survivor Bosses | Dreadnought Twins | Funday Games
The risk versus reward is weighted well: loot and resources matter, and pushing too far can cost you (dearly) with one bad decision to grab an ore potentially costing you your ride off the rock. The greed-factor is part of the design.
It’s not anywhere near brand new in the broad scheme (yes, there are many auto-shooters these days), but DRG: Survivor blends enough freshness and polish that it stands out.
This is a great game. It might not be perfect, but it does so many things right that it earns big props.
Feels like Deep Rock Galactic even when playing solo in top-down auto-shooter form.
Keeps gameplay loop addictive: upgrade, fight, mine, survive, repeat with variation.
Strong aesthetic, satisfying audio, solid visual design.
Promises of future content and active support give hope that weaknesses will get addressed.
Missing multiplayer feels like a glaring omission. Even just 2-player coop would add so much to the experience.
Limited boss variety and repetitive end of area fights. After you’ve cleared several dreadnoughts, you want more spice.
With room to climb: if they add or expand multiplayer options and introduce more boss or mission variety like they say they will, this game could easily be a 9 or even higher in my book.
If you want to try it for yourself, you can pick up Deep Rock Galactic: Survivor on Steam.
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