Gaming NewsHorror GamesNew Releases 8 72 2 Ayefkay May 27, 2025
Alright, you Fazbear freaks and Fog fanatics—strap in. Because Dead by Daylight just went full nightmare fuel with its latest DLC drop, and yeah, it’s exactly what you’re thinking:
Springtrap is live on PTB and coming to live servers on June 17th, 2025.
Yes, that Springtrap—half rotted, all rage, and more than happy to stuff Survivors into metal suits like it’s 1987 all over again.
As someone who is not entirely proud of having over 800 hours in Dead by Daylight, let me tell you—I’ve seen some fun killers over the years.
But this?
This might be the best crossover yet, and I’m absolutely here for it.
Let’s break down what’s in the blood-soaked party package.
So, Behaviour’s calling him “The Animatronic”, which is a weird flex because Springtrap is literally a guy in a springlock suit rotting like a microwaved tuna melt.
But lore purists, relax—Afton’s essence is here in all his twisted glory.
Image: William Afton | Five Nights at Freddy’s | Scott Cawthon
He’s not just a repurposed Freddy Fazbear plushie with a bad attitude. Springtrap is built for map-wide surveillance, relentless chasing, and the kind of jump-scare kills that will have Survivors screaming IRL and in-game again.
According to Behaviour’s lore drop, the night The Entity came for Springtrap, he was lurking alone in a defunct Freddy Fazbear’s Pizza (because of course he was), when he heard children laughing.
Classic Afton bait.
He went to investigate, heard the sounds of a birthday party that shouldn’t exist, and BAM—he got Fog-snatched harder than your last MMR climb.
Let’s talk tools. Springtrap doesn’t show up empty-handed—he brings a fresh set of killer perks designed to make you hate your life (or love it, depending which side of the hook you’re on).
Springtrap hurls a fire axe straight at your spine. If it lands, it embeds into the Survivor, making them vulnerable until an ally yanks it out. If Springtrap catches them before that? It’s lights out. Think of it as tag—with a fire axe—and losing means the hook.
You compromise a Generator, and once it’s completed, your Basic Attack cooldowns get shorter. Translation: fake them out, step into a Security Room, and then body a Survivor with an attack speed boost they never saw coming.
It’s a nasty “gotcha” mechanic that rewards timing and positioning.
Get seen, make them scream. Literally. If a Survivor lays eyes on you, they’ll scream and their aura will briefly pop up. This is going to absolutely destroy stealth builds and punish people who peak corners like they’re playing Valorant.
Endgame chaos. Once the Exit Gates are powered, they start regressing anytime a Survivor leaves the lever. All those 99% Gate strats? Dead. It forces teams into high-stakes decision-making—or panic, which is way more fun to watch.
The new map, set inside a twisted reimagining of Freddy Fazbear’s Pizza, doesn’t just slap you with neon signs and haunted arcade vibes—it introduces an entirely new Security Room mechanic.
As a Survivor, you can enter Security Rooms using linked doors spread throughout the map and use cameras to track Springtrap, which sounds amazing… until it isn’t.
Using these rooms gives you unprecedented mobility and info, but only if you’re sure Springtrap isn’t about to snatch your soul. Enter one at the wrong time, and congratulations—you’ve just volunteered for a free jump-scare. If he’s running perks like Dark Devotion, good luck figuring out if he’s actually in a chase or just faking it to bait your face into a camera.
Smart Survivors will wait until Springtrap is confirmed to be mid-chase to use these rooms—but if that chase ends early, you’re now locked in a murder box with a rotting rabbit man.
Yikes.
Springtrap’s Mori is the stuff of digital nightmares. He grabs the Survivor, lets out a guttural shriek directly in their face like a demonic Chuck E. Cheese mascot, and then shoves them into a metal exoskeleton full of spinning blades.
Honestly? 8/10 for lore accuracy. 11/10 for psychological damage.
From what we know so far, here’s the basic rundown:
Use Security Rooms cautiously. They’re powerful tools, but they scream “bait trap” in all caps.
Don’t get caught with an axe In your back. Springtrap’s power really shines in catching up with an axed survivor, but you can have another survivor help pull it out before he catches you for an instant down.
Springtrap is all about pressure. Perks like Help Wanted and Haywire mess with traditional safe-zone and late-game strats.
Watch out for scream-trigger perks. With Phantom Fear, any accidental line of sight can give you away. Check corners carefully or risk blowing your stealth.
Don’t trust the quiet. If you’re assuming he’s far away, think again. His whole kit is built to make you second guess your every move.
Whether you’re a Killer main looking to add a rotting legend to your roster, or a Survivor hoping to not get face-screamed into a robot carcass, this DLC is shaping up to be a brutal and brilliant addition to Dead by Daylight.
People have been asking for this collab for a long time.
The mechanics are fresh. The lore fits like a bloody glove. And the vibes? Pure nightmare fuel.
Now if you’ll excuse me, I need to go preemptively apologize to my friends for destroying them with Springtrap the second this DLC goes live on June 17th.
No one’s safe—and honestly, that’s the point.
Drop your thoughts below, scream in the comments, and stay tuned to reportafk.com for more killer updates, anime rants, and spicy gaming takes.
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Tagged as:
Dead by Daylight FNAF Horror Steam Games
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Hey there, I’m Ayefkay, the guy behind reportafk.com and a gamer since I could hold a controller. When I’m not busy in a game or binge-watching some anime, I’m here - calling out the gaming industry and giving you the real deal on everything going on. If you’re tired of the same old recycled takes, you’ve found your new home. Stay tuned.
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Eli
May 28, 2025
Im not sure how much you’ve played Five Nights but Springtrap doesnt seem to lore accurate for this DLC
Ayefkay
May 29, 2025
Hey Eli, thanks for stopping by! I’ve played a good chunk of them (with the exception of FNAF 3 after 2 minutes because it was crap). But I agree that there’s a lot that doesn’t really make sense. Like the Fire Axe – sure there’s a lot of fire in general in FNAF, but…there’s not some Springtrap+Fire Axe dynamic, especially nothing consistent enough to be a DbD signature weapon. Then It’s name being “The Animatronic” when he’s not an animatronic…just a dude in a suit. Lastly, the mori endo skeletons? Wtf. Like, what FNAF game/book has a spinning blade head/arms animatronic in there? They could have just had a normal, classic animatronic or even the scooper and it could have been lore accurate and awesome.
Lol ok, I think I just rambled a bit too much. BUT yes, I agree and thanks again for stopping by!