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Demonologist v2 Update is Here! Notes and Cursed Chapel Guide

Demonologist Cursed Chapel Update Guide

Demonologist v2 Update Is Massive…With a Few Issues

After a bit of radio silence, Demonologist just dropped Update v2 and hell yeah – it’s a big one.

New game engine, revamped visuals, a brand-spankin’ new map, over 190 new jump scare sequences, and enough lighting changes to make even familiar maps feel like they’re actively plotting against you.

On paper, this is Demonologist’s biggest leap forward yet. In practice? It mostly delivers, but not without tripping over a few big issues that the community has been begging to see fixed for way too long.

Let’s talk about what v2.0.0 does right…and where it still drops the cockroach out of the EMF reader.

Unreal Engine 5.6 and Lumen: Is it Worth It?

The jump from Unreal Engine 5.3 to 5.6 is the backbone of this update, and visually, it shows. 

The addition of Lumen lighting dramatically improves how shadows behave, how light bleeds through rooms, and how unsettling darkness feels when your flashlight flickers at the worst possible moment.

Demonologist Update Unreal Engine 5.6 Problems

Image: Demonologist v2 Update | Unreal Engine 5.6 | Clock Wizard Games

This isn’t flashy lighting for the sake of it. It’s subtle, oppressive, and honestly – pretty damn effective. Rooms feel sinister. Hallways feel more decrepit. And I feel like with these new upgrades, Demonologist really leans into passive atmosphere doing the heavy lifting instead of relying purely on (sometimes too predictable) jump scares.

That said…there’s a problem.

Demonologist v2 Update Unreal Engine 5.6 Issues

Image: Demonologist v2 Update | Unreal Engine 5.6 Problems | Clock Wizard Games

Since the UE 5.6 upgrade, a noticeable chunk of players simply can’t run the game properly anymore. For some, the update pushed Demonologist beyond their hardware’s limits entirely. For others, it technically runs…but only after tanking resolution, frame rate, or visual quality to the point where the new lighting almost defeats its own purpose.

A visual upgrade that locks players out isn’t a win. It’s a trade-off. And right now, it feels like one the devs underestimated.

Demonologist Visual Map Overhauls

I’m actually really excited for this, because the new hotness isn’t just for the Cursed Chapel. Across all maps and safe houses, Demonologist also received:

  • Reworked atmospheres

  • Texture overhauls on select locations

  • Redesigned hiding lockers

  • Lighting fixes and new light sources

The end result? 

Demonologist v2 Update Map Reworks and Improvements

Image: Demonologist v2 Update | Map Improvements | Clock Wizard Games

Veteran players can’t autopilot anymore. Spaces you thought were safe suddenly feel wrong. Lockers don’t feel like comfort zones. Even returning to older maps feels more risky again…which, in a horror game, is exactly what we want.

This is definitely one of the update’s biggest wins and I’m looking forward to Demonologist finally feeling more unpredictable again.

The Elephant in the Room: Voice Chat Is Still Broken

Now let’s talk about the big thing that didn’t get fixed and still makes me mad: voice commands.

This has been a long-standing issue, and v2 didn’t seem to address it at all.

Yes, there are workarounds. 

We even published a full guide on how to fix Demonologist mic issues back in May 2025, explaining how to fix common mic and sound issues. But here’s the reality: players shouldn’t have to jump through hoops to use a core feature that every other horror game has natively.

Demonologist v2 Update Cursed Chapel Voice and Mic Issues

Image: Demonologist v2 Update | Voice Still Broken | Clock Wizard Games

Clock Wizard Games seems content to let the problem exist, quietly assuming that if players care enough, they’ll dig through Reddit threads and device settings until something works. 

Most players won’t. And they haven’t.

Demonologist has lost a significant chunk of its player base because of decisions like this. Using voice commands for interacting with easter eggs isn’t just a bonus feature in Demonologist – it’s foundational and one of the biggest reasons people fell in the love with this game in the first place. 

Ignoring these mic issues doesn’t just mildly frustrate players, it launches them away in a catapult and I’m really hoping that Clock Wizard Games gets that through their head.

Cursed Chapel: Small, Linear…and Still Surprisingly Fun

The new Cursed Chapel map is the centerpiece of v2, and despite being smaller and more linear than I expected, it’s genuinely well designed in my opinion.

Right when you enter, you’re handed a letter that lays out the map’s mechanics and lore. It’s a nice touch that immediately grounds the experience and makes the chapel feel like a place with history, not just another haunted box.

After identifying the ghost, you unlock your secondary objectives…presented in an oddly confusing order that can absolutely trip you up on your first run. 

I recommend ignoring that and instead, doing this:

Demonologist v2 Update Cursed Chapel Objectives Guide

Image: Demonologist v2 Update | Cursed Chapel Objectives | Clock Wizard Games

Demonologist Cursed Chapel Guide

  • Collect the salt bags first
    There are three, placed randomly around the map. Thankfully, they don’t take up inventory.

  • Confessional Booth Puzzle
    Head to the main room near the entrance. Drop all your items before entering the confessional (your sanity will still drain, and hunts can trigger immediately after so I suggest dropping a crucifix and sanity pills outside the booth). Sitting down transports you to a Bizarro version of the chapel.

    Here, you’ll solve a painting puzzle using dates below the paintings (despite instructions saying otherwise). Order them from oldest to newest and light the candles in front of the paintings accordingly.

    A funderful creature patrols during this puzzle, but it’s loud, predictable, and very easy to avoid if you’re paying attention. Keep an eye out for lockers nearby. You’ll be fine. Then make your way back to the confessional booth.

Demonologist v2 Update Cursed Chapel Painting Puzzle

Image: Demonologist v2 Update | Cursed Chapel Painting Puzzle | Clock Wizard Games

  • Timed Exorcism Puzzle

When you’re back from Bizarro chapel, grab your items and fill up your sanity. Then take a right at the end of the chapel’s main room and follow the hallway down until you get to a door that you were unable to open previously. Since the game doesn’t do a great job of explaining what you’re supposed to do, once you activate the door you’ll be thrown into a new timed puzzle, but all you have to do is use the diagram you received in Bizarro chapel to light the correct candles to finish the exorcism – that’s it!

Compared to maps like the high school, this exorcism is thankfully pretty simple. And honestly – after everything else the Chapel throws at you, that was a pretty big relief to me.

New Demonologist is Fun but They Still Have work to Do

Demonologist v2.0.0 is, overall, a pretty good update. 

As long as your PC can handle the extra juice, the lighting overhaul is excellent. The atmosphere is stronger than ever. Cursed Chapel is small, but packed with lore and immersive jump scares.

But unresolved performance issues and ignored voice problems keep it from being the definitive comeback it could’ve been…sigh.

This update proves Demonologist is still evolving in the right direction and now it just needs to stop pretending like player complaints are imaginary. 

If Clock Wizard Games addresses the technical debt they keep dodging, Demonologist could reclaim a lot of lost ground. Until then? It’s a really great horror experience…with a few very loud problems lurking in the dark.

If you want some more Demonologist guides and news or have any questions on anything in the new update, let me know in the comments below!

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