Gaming NewsHorror GamesNew Releases 12 Ayefkay June 20, 2025
The semiwork team just dropped a chunky Q&A devlog on R.E.P.O., and while Pontus dodged a few questions with the grace of a loot goblin on rollerblades, we still got some juicy info about upcoming features, design philosophy, and yes – why your cart isn’t getting a nitro boost anytime soon.
So let’s break it all down.
Less fluff, more fire. And if you’re here for info on the exclusive R.E.P.O. Discord Avatar Decoration, we already got you covered on that too.
Image: How to Get R.E.P.O. Discord Avatar Decoration | ReportAFK.com
Will we ever get more cart upgrades? Besides the Cart Cannon and Cart Lasers: not in the foreseeable future. That’s the list. No speed boosts, no shields, no turbo thrusters.
Just violence. Efficient.
As for cosmetics like cart skins or custom shapes? Also not a thing right now, but could hit later if the devs ever decide to dip into visual flair.
Verdict: If you’re hoping to drive a diamond-encrusted monster truck into a haunted museum…maybe mod it. Otherwise, keep those expectations low and your laser fully charged.
Shared team-wide upgrades were mentioned but aren’t a priority. Same with quality-of-life features that could streamline group progression. Basically: solo or squad, your grind is your grind.
That said, some ideas like player shops or item recycling have been tossed around. No promises yet (just ideas on a very cluttered whiteboard).
Forest maps? Outdoor survival? Sounds cool… but isn’t being worked on right now. Devs labeled that as “would be cool” – which is basically code for “not coming until 2026 if we feel like it.”
The upcoming Museum map, however, will feature outdoor modules potentially later in your moon phase progression. Also confirmed: it’s gonna have some funderful vertical as hell moments.
Think platforming, not just hallway looting. Your ankles have been warned.
Not because the devs don’t love you, but because legal nightmares are real. They do plan to highlight fan creations in other ways – just not hardcoded into the loot shrine.
Oh – and there’s gonna be lore. Real lore. None of that “collect 10 notes and get nothing” nonsense. This time, you’ll have to explore if you want the bigger picture. Might be FNAF-level deep… or it might just troll you. Either way, we’re in.
Fan-art in the museum gallery though? That’s a no.
Not because the devs don’t love you, but because legal nightmares are real. They do plan to highlight fan creations in other ways – just not hardcoded into the loot shrine.
Oh – and there’s gonna be lore. Real lore. None of that “collect 10 notes and get nothing” nonsense. This time, you’ll have to explore if you want the bigger picture. Might be FNAF-level deep… or it might just troll you. Either way, we’re in.
Can you turn off shadows for more frames? Nope. The devs are standing firm on this. They believe shadows are essential for atmosphere and gameplay depth (and I agree, sorry potato players).
TLDR: If your rig’s from 2011 and your GPU wheezes when the shadows move…maybe it’s time for an upgrade?
No Fortnite dances incoming. Not yet, anyway. Devs are focused on facial expressions – which, to be fair, are already pretty great. You can even combine them to make horrifying new faces.
It’s cursed. It’s beautiful.
More expressions might arrive later if something really inspires the devs. If not – get creative with your combinations and weird selfies or just mod the hell out of the game.
Here’s a big one. A lot of people asked about Battle Passes or new monetization models. The devs gave a firm “absolutely not.”
This might make some folks cheer – but here’s the spicy take: never adding optional cosmetics or chromas might actually hurt the game long-term. A small cosmetic shop could help fund updates and give players a reason to flex.
We’re not asking for Diablo Immortal hellholes here, just some unlockable glam and player choice. A hard line in the sand might be noble, but it also kinda kills optional growth in my oh-so-humble opinion.
Destroyed all your valuables and can’t finish the run? That’s on you. Once loot’s gone – it’s gone. Restart, regroup, and try not to smash every ceramic dinosaur next time.
There won’t be traditional co-op puzzles either, which honestly is great. The team’s leaning into solo-friendly “challenge rooms” that require a bit more brain than brawn.
We’ll take it.
New monsters? Not yet, sadly.
But the current ones are getting some AI tweaks to be “more fair.” Whatever that means.
Hopefully that doesn’t mean they’re nerfed into oblivion. Part of R.E.P.O.’s charm is the unpredictable freak-outs and insta-regrets. We’d hate to lose the fun just to make things too easy.
Monster variants tied to moon phases were mentioned as a definite maybe and pretty high on the “would be cool list” and honestly, that’s hype.
Imagine horror difficulty scaling and monsters actually changing meaninfully based on the night sky? Inject that chaos straight into our veins.
More weapons like the Photon Blaster? Sorta. Cart Lasers and Cannons are coming, and that’s the focus for this update. Devs didn’t outright confirm more unique guns, but the door’s open for later.
We’re hoping for some real weird gear next. Let us fry ghosts with a cursed trumpet or something.
Can you refund items or recycle stuff mid-run? Not yet. But the devs are talking about it. A potential extractor that gives back a portion of your investment would go a long way toward making players experiment more.
Also: no custom trucks. Not now, not on the horizon. Just vibes and cool stuff like these alarm lasers!
There’ll be four moon phases at launch, each changing how the game feels. No spoilers, but it’s safe to assume things get weirder the deeper in you go.
And yes, there are already new areas planned after the Museum. We don’t know what or where, but the hype is real.
According to the devlog, this is the last one before the update itself! Which means it’s probably hitting this week. I’m guessing Thursday, maybe Friday.
Either way, keep your eyes peeled and your cart loaded.
And when it DOES hit, you bet your sweet loot bag we’ll be on it.
This was kind of a beast, and I skipped a lot of the fluff Q&A that they threw out there!
This devlog gave us enough answers to get excited without spoiling all the fun.
There’s a lot to love: lore teases, map weirdness, facial hijinks, and just enough red tape to remind you it’s still a video game.
Whether you’re a solo cart demon or squad-focused gremlin, this update looks like it’ll deliver a lot of the spooky funsies that R.E.P.O. fans have been dying for.
Stay tuned. We’ll be looting our way through laser museums soon enough.
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About the author call_made
Hi, I'm the founder and editor-in-chief of Report AFK, a gaming and anime site built for people who are tired of sanitized mainstream media coverage and toothless hot takes. I want to bring both the technical know-how and battle-tested gamer instincts to every article here. Whether I'm deep-diving into ARAM strats, roasting a broken patch, or side-eyeing the latest "diverse" but soulless AAA release, I write with one goal in mind: cut the fluff and tell it how it is. I've worked in digital marketing and spoke in conferences nationwide, but my heart’s always been in the trenches of gaming - whether that’s grinding ladders, theorycrafting late at night, or binge-watching the 38th questionable isekai this season. Follow my rants, insights, and updates on ReportAFK.com and let me know what you think in the comments - I read (and usually respond to) every. single. one.
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